DISCORD
DARKRISE
PIXEL ACTION RPG
// LORE

The world has fallen into shadow. Ancient seals shattered, the dark ones pour through the veil — and only one warrior stands between the abyss and what remains of the light.

Forge your path through cursed dungeons, wield legendary weapons, and uncover the truth buried beneath centuries of ruin. Every pixel hides a secret. Every battle forges a legend.

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PATCH NOTES
v0.27 April 14, 2026 LATEST
General Changes
  • Corrupted Bloom event has been added.
  • Companions have been added.
  • Additional lore quests have been added in Elmort.
Balance Changes
  • Modifiers like “+% increased stat on an item” no longer affect stats from inserted gems and cards. This change prevents gems and cards without base item stats from becoming useless compared to those that scale with item stats.
  • The unique drop system for early locations has been changed. Unique drop rates are now independent of general level-based drop rates, resulting in approximately x6–16 higher unique drop rates from ordinary monsters between levels 10–120. Other zones will be rebalanced in the future.
  • Chance of obtaining Unique items from Frozen Chests has been increased by 66%.
  • Enemy health now scales more gradually from level 120 to 180 in normal locations, and from level 20 to 180 in event locations, fixing the sharp health increases that existed previously.
  • Lower-level set bonuses have been rebalanced to better fit the progression system of early zones, following the increased drop rates.
v0.26 October 10, 2025
General Changes
  • Elmort town has been redesigned.
  • Elmort Catacombs (levels 80–100) have been added.
  • Several new quests in Elmort for level 80 characters have been added.
  • Tower of Insanity (levels 180–200) has been added, featuring two new bosses: Mutant Rat and Ashen Reaper. Mythical Unification Stones can drop from chests there.
  • Several new unique items have been introduced.
  • New runes: Divine Wrath, Rage Blood, and Concentration.
  • The Haunted Harvest event has been activated.
  • Some equipment items (currently weapons, chestplates, and boots) now have a chance to gain bonus modifiers. In the future, a scroll will be introduced to apply them to any item.
Balance Changes
  • Required EXP to level up has been halved for levels 130–200.
  • Most bosses can now be stunned and frozen, after which they gain control immunity for 10 seconds.
  • Witches and the High Demon can now only use healing/berserker abilities a limited number of times, allowing lower-damage players to defeat them.
  • Damage of defective mobs reduced by ~2.5x.
  • Invisible mobs have been reintroduced.
  • DoT ticks (Bleeding, Burning, Poisoning) can no longer be dodged once applied.
  • The Dragonslayer Set bonus that increased damage based on defense has been nerfed from 40% → 20%.
  • All pieces of the Eruption Set now drop from both mobs in the Desecrated Field and the High Demon boss.
  • Player characters now regenerate 1% of max health per second by default, instead of a flat value that scaled slightly with level.
  • Critical Rate formula has been equalized with the Armor Penetration and Defense formulas. Previously, it provided more value than intended, resulting in excessively high critical chance for minimal investment. It is now balanced to match the value of other stats.
  • Heal Rune: Healing effect duration reduced from 5 seconds to 2 seconds, but the total healing amount was increased.
  • Magic Protection Rune: No longer loses a stack from indirect hits (mainly DoT effects).
  • Added a 0.25 second evade buff after Somersault and Teleport — in other words, you’ll be immune to damage for an additional 0.25 seconds after the animation ends
ABOUT US

// ROIKA

We are Roika — a small indie studio with big ideas and a love for pixel art.

Darkrise is our passion project: a pixel action RPG built for those who remember when games were tough, atmospheric, and endlessly replayable.

We read every message from our players. Come say hi on Discord — we're friendly, we promise.

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